LoveVR.ai

Why we started

Generalist agencies kept sending the wrong Houdini people

Supervisors told us the same story. They'd ask for an FX TD who could own a destruction sequence and receive CVs from motion designers who had opened Houdini once. Every CV said "Houdini". Hardly any said which part.

So we built a team that reads a role the way a lead does. We ask which solvers, which renderer, how much of the job is tools and how much is shots. Then we only put forward people who have done that work.

Artists get the same care. We review reels properly, give specific feedback, and never send a CV to a studio without the candidate saying yes first.

How we work

Three rules we don't break

ask_before_send

Consent before any CV moves

Your details go nowhere without your explicit yes for that specific studio and role.

350+Houdini placements

92%Still in role after a year

18Countries

Who we work with

Studios of every size, wherever Houdini is used

Feature VFX

Hero FX, destruction and environment work for film and high-end episodic.

Games

Technical artists and Houdini Engine specialists for AAA and indie studios.

Work with us

Hiring, or ready for your next role?